Make your own free website on Tripod.com

Ground Zero Wrestling

Navigation
GZW Home Page
GZW Contract Sign-up

GZW Official Regulations

GZW Dicing Rules

GZW Superstar Roster

GZW Current Champions

GZW Championship Histories

GZW Event Schedule

GZW Next Event Card

GZW Past Event Histories
GZW Past House Show Histories

 

GZW Dicing Rules

These are the rules to wrestle here in GZW. However, just because you can wrestle, doesn't mean your going to get far in GZW. GZW, like we've noted time and time again, is also based on your creativity.

bulletThe referee calls the match and rings the bell, signaling both wrestlers to roll the 1d10 die, to see who attacks first.
bulletThe first attacker makes his attack and rolls the attack die accordingly.  Here's what happens if you have a:  
~A Roll of 1-5 is a reversal and a point is awarded to opponent
~A Roll of 6-10 is a block and no points are awarded.
~A Roll of 11-15 is a maneuver hit and a point is awarded.
~A Roll of 16-20 is a maneuver hit, a point is awarded and another turn is given.
bulletIf you'd like to hit a finishing maneuver, you'd roll the 1d25 die.  Here's what happens if you have a:
~A Roll of 1-5 is a reversal and 3 points are awarded to opponent
~A Roll of 6-10 is a reversal and a point is awarded.
~A Roll of 11-15 is a block and no points are awarded.
~A Roll of 16-20 is a maneuver hit and a point is awarded.
~A Roll of 21-25 is a maneuver hit and 3 points are awarded.
bulletIf you'd like to hit a foreign object, you would also roll the 1d25 die.  Here's what happens if you have a: 
~A Roll of 2-5 is a reversal and 2 points are awarded to opponent
~A Roll of 6-10 is a reversal and a point is awarded.
~A Roll of 11-15 is a block and no points are awarded.
~A Roll of 16-20 is a manuever hit and a point is awarded.
~A Roll of 21-25 is a manuever hit and 2 points are awarded.
*A roll of a 1 is an automatic disqualification. If you miss with a Foreign Object, you allow your opponent an 'extra' chance to hit you.
bulletTo pin, you must first must have 10 points.  Then, you must hit a maneuver that has a pin finish to it, and by hit you must also roll the 1d20 die and roll an 11-20.  Then the opponent has to roll the 3d30 dice.  Here's what happens if you have:
~A Roll of 1-15 is a count.
~A Roll of 16-25 is a kick out
~A Roll of 26-30 is a kick out into a reversal pin.
 
Top 5
GZW Superstars

1.  Wes "2" Adams 
(+6.00)

2.  Chris Psycho 
(+3.00)

3.  Michael Taylor 
(+1.00)

3.  Chris Craven 
(+1.00)

5.  Michael Ryba 
(+0.00)

Babe of the Month

Like What You See?  No?  VOTE FOR NEXT MONTH!  E-Mail The Webmaster and place a vote!

www.WWEDIVAS.com


Ground Zero Wrestling Internet Fantasy Dice Wrestling League
Founder:  PsychoticOneAodf on 5/19/03
For problems or questions regarding this website contact The Webmaster.
Last Updated:  30 November, 2003